Wii; games console/s; tv, controllers; spare batteries; electricity; paper & pen
Wear thick socks and use a slippery floor. Allow Scouts in groups or pairs to practice for a short time, then present to group. Ensure strict time limit to avoid boredom. Play suitable music and have judges giving scores.
suitable floor; thick socks; music; stopwatch;
Using a skateboard, or something similar, attach a rope to front. In pairs, with one Scout lying on board, the other pulls them around a course as fast as possible. Ensure a spacious area, add in cycle helmets for extra reality and safety and Scouts told to keep arms away from ground.
course markers; skateboard or similar; rope; cycle helmets (optional)
Locate a suitable surface; using thick socks slide around a circuit in the fastest time. Add cycle helmets for added reality.
wooden or lino floor; markers for circuit; stopwatch; thick socks; cycle helmets (optional!)
Prepare numbers 1 to whatever (20?) on some card or laminate. SPread over a suitably sized area. Each Scout in turn has to run, in numerical order and stand on each number card. Time as a team. First person will be slower as they do not know where each number is, last person should be quicker.
number cards; safe codes / sums; timer
welly boots; buckets or target/s
No, I can’t pronounce it either. Good game though.
Two players place a stone upright on the ground and throw other stones at it from a distance.
The player who fails to knock over the upright stone then carries the other player on his back while the winner’s hands cover his eyes.
The pair runs around in this fashion until the losing player touches the stone.
An equal sized pairing of Scouts is best.
blocks or stone/s, ball of small stones, safeish playing area